Scatterbrained and friendly optimist. Always happy to give my (unasked for) opinion :)

Pardon my rambling and broken English, I know I often sound like an alien trying to impersonate a human being.

  • 3 Posts
  • 222 Comments
Joined 1 year ago
cake
Cake day: June 30th, 2023

help-circle
  • My partner stresses too much with work and I wish I could help more. But all I can do is give comfort and urge to at least let things go when at home.
    Any practical advice is always brushed off, which I can understand. Sometimes you just need to vent and I don’t mind listening about what happened this time. I just hate seeing them like this, it does make me worry a bit about their health.







  • Waiting for my daughter to fall asleep. It’s a long drawn out process following the daily ritual where she gets out of bed within 2 minutes saying “I can’t sleep!”
    Then I have to bring her back to bed, sing another lullaby, and pray to whatever sleep deity that will listen that she will stay put this time.
    Today appears to be a good day, I can hear her slurping from her water bottle but she’s staying put. Hopefully she’ll be out in another 5 minutes. I wonder who I have to thank this time, Hypnos?






  • We have a German brand washing machine that makes an ear piercing beep when the wash is done and repeats doing this every minute for 15 minutes straight. It is the most annoying and attention-seeking appliance in the house.
    When it was time to replace the dryer, we intentionally got an Asian model with a lovely little tune that’ll play exactly once. I’ll never get tired of hearing that tune, because that god awful washing machine will always remind me of the alternative.




  • Speaking as a story-heavy RPG enthusiast, so my focus is more on story-telling and exploration. I don’t think it’s the graphics that’s holding back the exploration potential, but rather the complexity of actually creating huge game worlds. You tend to end up with either a procedural generated world without a lot of cohesion, or one that’s a mile wide but an inch deep in interactivity.
    Just look at Baldur’s Gate 3. It’s a hugely complex and reactive game world, but it’s locations and the way you are allowed to explore them are reduced to three linear chapters. Even if you switched to, say Baldur’s Gate 2 era graphics, it would still not be possible to create a game in a single huge explorable world with the same level of complexity and story telling.

    Though I’m definitely with you on scaling down the graphics in exchange for richer and more interactive worlds, I do think there’s a hard limit on how much better those worlds would get.