Extensive exploration of the United Federation of Planets and its galactic neighbours in the Alpha, Beta and Gamma Quadrants. Guidelines on how to run an adventure of exploration and discovery for the crew of a Federation starship.
I spent a while reading through this, and I gotta say that this is a really good RPG book. It’s very thorough, it’s well written for suggesting ways to play, it’s attractively formatted. This is a cool book.
It is a pretty gorgeous book - my biggest complaint is that it can be hard to quickly find and reference specific rules during gameplay. I’m hopeful that the Second Edition will have some imrpovements on that front.
I agree with that. Looking through, I find understanding the basic rules to be kind of a burden. It took me a while to realize that “Operations” is the rules section.
I think it makes sense to show players the character sheet early, because that’s the nexus through which they really experience the game. I like the demo scene towards the beginning, but I think a quickstart guide to explain basic rules to the players very, VERY clearly is usually a good idea.
Still, I’m continuously impressed at how well this adapts Star Trek to an RPG. I was initially skeptical that an RPG could take all the nonsense we see in decades of different shows and create a cohesive basis for all of it, but this is really impressive. I’d have to play to see if the rules feel balanced and natural, but at a glance, they make far more sense than plenty of other RPGs I’ve seen. I think this looks like a really fun game.
I spent a while reading through this, and I gotta say that this is a really good RPG book. It’s very thorough, it’s well written for suggesting ways to play, it’s attractively formatted. This is a cool book.
It is a pretty gorgeous book - my biggest complaint is that it can be hard to quickly find and reference specific rules during gameplay. I’m hopeful that the Second Edition will have some imrpovements on that front.
I agree with that. Looking through, I find understanding the basic rules to be kind of a burden. It took me a while to realize that “Operations” is the rules section.
I think it makes sense to show players the character sheet early, because that’s the nexus through which they really experience the game. I like the demo scene towards the beginning, but I think a quickstart guide to explain basic rules to the players very, VERY clearly is usually a good idea.
Still, I’m continuously impressed at how well this adapts Star Trek to an RPG. I was initially skeptical that an RPG could take all the nonsense we see in decades of different shows and create a cohesive basis for all of it, but this is really impressive. I’d have to play to see if the rules feel balanced and natural, but at a glance, they make far more sense than plenty of other RPGs I’ve seen. I think this looks like a really fun game.
I think the secret to its success is that it puts narrative first, which makes it adaptable to all sorts of Star Trek nonsense.
I just wish the rulebook didn’t embrace that ethos quite as much as it does!
Agree 100%