The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?
The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?
Quicktime events. Please make up your mind if you show me a sequence or if you want me to play. I can enjoy watching, but I don’t want to feel like I am being tested for paying attention.
The beginning of the Tomb Raider remake pissed me off especially. You played a few minutes, then watched a minute of sequence, then play, watch, play, watch. One of the sequences took like 5 minutes, so I leaned back to enjoy when suddenly it flashes a heavy PRESS X in my face. I tried to quickly grab the controller but failed… too slow. I almost rage quit.
I am not playing games to get stressed out…
Same, though my single exception is FF7R. Worth a watch if you haven’t played.
I’d limit it to mandatory QTEs - better games have a “story” mode that doesn’t punish you (much/at all) for having the reflexes of an old-timer.
But yeah, mandatory QTEs are an immediate buzzkill. I don’t intend to waste more time in Tomb Raider - that’s already 21 minutes I never get back.
QTEs are also often pretty bad from an accessibility standpoint, especially the older kinds that had you repeatedly mashing buttons!