Table of Contents show 1 Research Objectives 2 Methodology 3 The Data We Used 4 Findings: Research Objectives The aim of this research is to shed light on the blockchain industry’s growth and market reach among a vast array of companies. Our specific objectives are: To quantify the number of blockchain and web3 companies that […]
This is incredibly unlikely to happen though, a secondary market for digital licenses would eviscerate profits.
Licenses as NFTs could have the method youre looking for. When resold, the original creator of the license gets a small cut, usually about 5% of sale price. The vendor website gets tx fees and the seller gets 90-95% of the sale price.
Licenses as NFTs could have the method youre looking for. When resold, the original creator of the license gets a small cut, usually about 5% of sale price. The vendor website gets tx fees and the seller gets 90-95% of the sale price.
Its a strong model imo.
Why would a game developer want that?
why would we want to pay a tax to resell shit?
To sell a crap game to degen crypto bros, I guess
Why would they want residuals on digital resales?
Is that a serious question?
Yes, that is a serious question. Why should they want a resale if they can just sell a new license
Incentives already exist within NFT communities, would be trivial to add them into new game sales.
Question: What incentives are there?
Answer: The incentives already exist!
Why would they want resales?
Profits?
So you’re telling me a company would rather take one sale and two resales than 3 sales?
Depends on what the market dictates and the consumers drive the market.
NFT games already exist, you can already buy and resell them. NFTs often have benefits of ownership as well as benefits of being first-owner.
Whether or not the technology gets picked up by bigger studios I cant say, but imo its better for the consumer.
There’s no profits in this.