Switch (docked mode) – 1080p / 30 frames per second target

Switch (handheld mode) – 720p / 30 frames per second target

As for MGS1:

“arrives virtually unchanged, as this is an emulated version of the 1998 game, lacking widescreen display or up-ressing, which may come as a disappointment for players hoping to play MGS1 on their 4K TVs”.

  • WarmSoda@lemm.ee
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    11 months ago

    This sounded great, but there’s no widescreen at all? Ugh

    • slimerancher@lemmy.worldOPM
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      11 months ago

      In VGC’s Metal Gear Solid Master Collection hands-on preview, our writer said the compilation’s version of the first Metal Gear Solid “arrives virtually unchanged, as this is an emulated version of the 1998 game, lacking widescreen display or up-ressing, which may come as a disappointment for players hoping to play MGS1 on their 4K TVs”.

      This is just for MGS1 though. I am guessing rest don’t have widescreen too.

      • WarmSoda@lemm.ee
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        11 months ago

        Yeah, I don’t think any of them were widescreen until 4.
        I’m all for remasters if companies want to make money between longer dev cycles, but I feel like not adding simple QoL things like widescreen and up-ressing takes this out of remaster territory and squarely into just a port.

        • OmegaMouse@feddit.uk
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          11 months ago

          MGS2 and 3 are running at 1080p, which is widescreen right? I think they’re just ports of the Xbox 360 remasters, which gave the originals widescreen support.

          • rich@feddit.uk
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            11 months ago

            Just saying, 1080p doesn’t necessarily indicate whether it’s wide-screen or not. 1080p refers to the vertical resolution - the horizontal resolution of the title could be the full 1920px or it could be a 4:3 image bordered by black bars. Still 1080p.