Hi everyone! So I just switched to Linux and I am a little unsure of what to play on my laptop.

It’s a presumably decent laptop, 16gb of ram and Iris Xe, but I find that it has battery issues trying to play anything fancy like Skyrim.

I’m looking into things like emulation, finally tackling my Itch.io backlog, and bringing out old classics.

I like RPGs and text-based choose your own adventure games, so if you have any recommendations I’d appreciate it!

  • Witch@beehaw.orgOP
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Alright so I was a little confused on OpenMW but it appears that it is, in fact, complete enough to play? Nice. I now finally have an excuse to play.

    I completely forgot about Daggerfall existing. I’m just reading through the wikipedia article. “Daggerfall consists of 15,000 cities, towns, villages, and dungeons for the character to explore.” I am intimidated, yet intrigued.

    • fortified_banana@beehaw.org
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 year ago

      I’ve completed several playthroughs of Morrowind on OpenMW, and I’ve found it to be superior to the original engine in every way. The only thing that you might have issues with is certain mods may not be compatible with it, but I don’t really use mods.

      Daggerfall’s a huge game, but it gives you a ton of freedom in how you play. Once you figure out the basics, it’s a great dungeon diving experience. Although the procedurally generated dungeons aren’t everyone’s cup of tea, since they can get pretty crazy sometimes. I would highly recommend a teleportation spell (mark/recall all-in-one).

      • sodiumbromley@lemmy.blahaj.zone
        link
        fedilink
        English
        arrow-up
        0
        ·
        1 year ago

        And some mods are easily portable to OpenMW, depending on how they’re implemented. I fixed a simple Mana Regen mod just by checking that its scripts were modifying the right variable. The mod editor built into OpenMW is as user friendly as any mod tool I’ve ever used.

        • fortified_banana@beehaw.org
          link
          fedilink
          English
          arrow-up
          0
          ·
          1 year ago

          I think most mods are reasonably compatible, but I don’t really use a ton. OpenMW even has graphic herbalism built in these days, so the only thing I run now is a mod to delay the Dark Brotherhood attacks. I think the main issue is mods that require the Script Extender (MWSE).

          • sodiumbromley@lemmy.blahaj.zone
            link
            fedilink
            English
            arrow-up
            1
            ·
            1 year ago

            I don’t know where their feature list is anymore, buy I do recall a dev update where they said they had plans to incorporate MWSE or MWSE compatibility into the engine natively. The roadmap had that as a far-future after all native implementations were complete, so time will tell.

      • sodiumbromley@lemmy.blahaj.zone
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        Multiplayer OpenMW did everything for me that ESO’s Morrowind Expansion failed to. The dice-roll combat of Morrowind isn’t for everyone, but ESO didn’t even feel like an Elder Scrolls game to me. And with OpenMW, even the combat system is technically optional now.