Techquickie, a rather popular YouTube channel affiliated with Linus Tech Tips, posted this video today about the evolution of accessibility features in the video game industry. It covers a bit of the early history and rough starts in terms of lacking basic quality of life improvements, such a subtitles, to more modern and innovative game mechanics and user interface customizations such as fully remappable controls, high contrast visibility, screen magnification, glossary of audio cues, labelled subtitles annotating who is speaking, navigation assistance, etc.

Two gaming titles the video called out, particularly notable as designed with blind gamers in mind, where:

I’d guess most folks here are already familiar with the topic and titles at hand, but figured I’d post as I found it neat to watch another larger tech news outlet provide coverage on a tech that many in the general public may not be as aware of, which hopefully spurs on more development and investment into accessibility features.