I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

  • deo@beehaw.org
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    1 year ago

    I think it worked really well for TotK. Unlike with BotW, I was actually kinda excited when my weapons broke because by that time, I had some new, better monster part I wanted to fuse to make a new, better weapon. It made it more fun having the weapons break so that I would be more likely to try new combinations.