For me it’s first person puzzle games. I can think of maybe a dozen off the top of my head that came out in the last decade. I especially enjoy when they’re open world. The ability to just quit a puzzle that’s stumped you and go try something else for a little bit is incredibly refreshing.

  • Mandy@beehaw.org
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    11 months ago

    Games that are made for the sake of making the game insread of being made to squeeze as much retention and money out of you as possible

    Now thats a style that is becoming increasingly rare

    • that_one_guy@beehaw.org
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      11 months ago

      I contend that there are more games out there now that are made for the sake of making them than ever before. It’s just that fewer and fewer of these games are AAA titles. The indy scene is really what are making these games nowadays.

      • sincle354@beehaw.org
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        11 months ago

        That or modding. Modded Minecraft is done purely because someone wanted to have the functionality of magic wands or engineering or resource processing in their lego game. It’s completely unmonetized and gets extremely involved very fast. I fondly remember my nuclear reactor exploding and having to work around the irradiated zone. Good times.

      • Mandy@beehaw.org
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        11 months ago

        the indie scene may be greater for that but is also filled with the same money making trite and on top of that constantly copying each other and barely doing anything new.

    • fuzzywolf23@beehaw.org
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      11 months ago

      Just follow a YouTuber with similar tastes and play the indie games they play. AAA is creatively dead

      • Mandy@beehaw.org
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        11 months ago

        Thank you but I trust youtubers opinions as much as a gaming “journalist” which is to say, not at all

        • fuzzywolf23@beehaw.org
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          11 months ago
          1. Willing to paint an entire swath of people with a broad, negative brush
          2. Unwilling to spend any effort finding media you might actually enjoy.

          The problem might not be with the industry.

          • Mandy@beehaw.org
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            11 months ago

            Youtubers are inheritor by the virtue of their existence just are a little to biased like the gaming magazines, I also find text much easier digestable than 2,5 minutes of invideo ads, sponsors selfplugs, like button smashing.or whatever else they want to subject me to

            I spend far more effort trying to find gold than one really should have, there shouldnt be a need to spend so much time

            Take a genuine hard look at this industry, an industry full with exploitation, lootboxes, micro and macrotransactions, the same 5 ideas ad naseum, where for every cuphead you have 10 slendermans, (thats just the tip of the iceberg)

            you mean to tell me in THAT industry its ne with the problem? Cause thats a fair assassment and ill support whatever conclusion you may or may not draw

            • blindsight@beehaw.org
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              11 months ago

              I think it’s more that, in absence of a gaming social circle, games discovery in the indie scene is hard. So, the easiest way for a lot of us is to find a gaming content creator who played games we like and play whatever they’re playing.

              There’s a YouTube streamer I’ve been following for over a decade and every single game he plays is a 5/5 for me. At least ½ of my gaming is just games from his channel. It’s super easy; I don’t even watch him on Twitch much, but I can scan his recent broadcasts for gaming suggestions, and watch him play for like 30 minutes to figure out if it’s for me.

            • fuzzywolf23@beehaw.org
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              11 months ago

              I have hundreds of games in my steam library with no in game purchases or lootboxes which I have enjoyed for between 50 and 2000 hours each. If you really have that much trouble finding games you can enjoy playing, then you need to change your habits.

  • dawnerd@lemm.ee
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    11 months ago

    Sim games. Not THE sims but like SimTower, SimAnt, etc. There’s been some attempts over the years but everyones missed the mark.

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    11 months ago

    Old Bioware stuff, aka action RPG games that put importance to story, lore, companions, and my not-so-guilty pleasure: romance.

    I have a lot of emotions about the upcoming DA: Dreadwold.

    • whysofurious@beehaw.org
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      11 months ago

      Absolutely, I would still play DA:O and even the storylines of SWTOR over some other games that bloat the main story with unnecessary parts because otherwise the game is not long enough.

      Please DA: Dreadwolf, do not suck.

    • columbiatch@beehaw.org
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      11 months ago

      There are still plenty of them: DJMAX, Muse Dash, Spin Rhythm, Hatsune Miku Project Diva, Beatmania. Also there are tons of them on mobile.

  • Rozaŭtuno@lemmy.blahaj.zone
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    11 months ago

    God games: the whole genre basically peaked with Populous and B&W and then just went quiet.

    Space adventure games like Freelancer or X are also very rare nowadays.

    • myfavouritename@beehaw.org
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      I’ve been thinking about the disappearance of God games. I think they didn’t disappear, but they evolved so much that we don’t recognize them anymore.

      I feel some moved into the direction that we now call “simulators”, like RimWorld, the Sims, Two Point Hospital, and more. In my mind, the big difference between the God games of old and those new games is that in the older games your role as the player was explicitly defined, where in the new games it’s not. In the old games, you were “playing the role of a god in that realm”. The new games don’t bother to tell you “who” you are in this setting. You’re just the player, get on with it, play the game.

      I feel like other God games moved in the direction of top down colony builders, like Against the Storm or Frostpunk. And again, I think the big difference between those games and something like Populous is that your role as the player doesn’t have an explicit name in the game world. You’re not a “God”. But most of the rest of the trappings are there, I think.

      What do you think?

      • Rozaŭtuno@lemmy.blahaj.zone
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        11 months ago

        Erhh…I guess?

        But when I think of a God game I really mean a game where you literally play as a god and can do god stuff.

        In all of your examples the player either controls what each character does or just whoever is is command of the colony. You can’t do miracles and supernatural stuff at the click of a button, you don’t control nature itself, your character is a human like anyone else.

  • OfficialThunderbolt@beehaw.org
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    11 months ago

    Simulation games, like the ones Maxis used to make (other than SimCity). SimEarth, SimAnt, SimTower, etc. Those were educational and fun.

    I also once played a simulation game that realistically simulated running a shipping business where you shipped things by boat, sailing your fleet from port to port, dropping off your cargo and loading new cargo, giving the occasional bribe, etc. while avoiding bankruptcy. I think it was called “Port of Call.” It was made a long time ago, and I haven’t played anything quite like it since then.

    • Buttons@programming.dev
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      11 months ago

      I’ve been playing Beyond All Reason, a free RTS that’s like Supreme Commander or Total Annihilation. The game handles 8v8 team games quite well, I’ve never played on such large teams in a RTS game, it’s fun.

    • Pantoffel@beehaw.org
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      11 months ago

      Used to play a lot of RTS, both single and multiplayer. The last one I bought was the new AoE game. It did scratch a bit of the itch, but on the whole was a letdown. Before that it was Iron Harvest, which was visually pleasing but clunky. I am still looking for an RTS I can really get lost in.

      Any recommendations?

    • PancakeBrock@lemmy.zip
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      11 months ago

      My favorite is still command and conquer generals lol. Not the best in the series but I loved it. Still play it every once in awhile.

  • tias@discuss.tchncs.de
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    11 months ago

    Third person puzzle games with an engaging story like the Space Quest series, or The Dig. Also It Came From The Desert.

    • SamPond@lemmy.blahaj.zone
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      11 months ago

      Do you have thoughts on the WadjetEye games? I’ve found a few of them quite engaging, particularly the later Blackwell games though I’ve heard good things of Unavowed.

      The Cat Lady is also a gem but terribly dark.

  • TacoEvent@lemmy.zip
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    11 months ago

    MUDs. Text based (generally RPG) games with incredibly immersive story telling, near infinite levels of character customization, and many even feature ways for players to build on the world itself.

    I’m surprised it’s not more popular amongst D&D enthusiasts.

    In its hey day, people spent thousands of dollars just to boost their characters on massive for-profit MUDs like those created by Iron Realms. But smaller MUDs like Ancient Anguish were just as quality.

    Sadly they’re going extinct. Only a few MUDs are still actively maintained.

    • Skedaddle@beehaw.org
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      11 months ago

      I started reading Mort (Terry Pratchett) and it reminded me of the Discworld MUD I played with my friends in the 90s, on dial-up, all crowded around a single 13" CRT. I looked it up, and it’s still running!

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        11 months ago

        That’s awesome! I’ve noticed it on lists of top voted MUDs for a long time, but never quite got into that particularly flavor.

  • choco@lemmy.ml
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    11 months ago

    Stealth games. The last one for me was MGS5, I loved it even with its shaky story line. Hitman is really nice but it feels more like a puzzle game if that makes sense.

  • ampersandrew@kbin.social
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    11 months ago

    First-person shooters, the way they were made in the 6th and 7th gens. A campaign, probably co-op, probably with split-screen or LAN, with some versus multiplayer that repurposed some slightly-remixed locations from the campaign that you can play with approximately 4-8 players. That’s all you need. Sometimes we still get some great FPS campaigns, like Half-Life: Alyx, but I haven’t really gotten the kind of co-op or versus multiplayer I’ve been looking for for over a decade. Not everything needs to be a live service. It can be a flash in the pan multiplayer that’s so good that you break it out when you have a few friends over or in a Discord call. Not every multiplayer FPS needs to be an e-sport with an online population of tens of thousands of players to matchmake with in ranked.

    I also don’t really get racing games for me anymore. Star Wars: Episode One Racer, Burnout Revenge, and F-Zero GX truly spoke to me, and there were a few others that were close, but for the most part, if your racing game isn’t basically Mario Kart or full of real licensed cars in real places, it doesn’t get made. And the ones that aren’t Mario Kart don’t usually get split-screen multiplayer either, which is a must-have for me. I did get Trail Out in the recent past, which is very good, and there’s that game Aero GPX on the horizon to potentially give me my F-Zero fix, but the actual racing games I’m looking for are so few and far between.

    Fortunately, this list used to be much longer, and all the other holdouts, like Advance Wars-esque tactics games, Resident Evil 1-esque survival horror games, Commandos-esque stealth tactics games, and a few others have all gotten their itches scratched.

  • Auster@kbin.social
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    11 months ago

    Grid-based, dungeon crawler RPG (a mouthful, I know). The most recent titles in this genre I remember are the Mary Skelter trilogy, but the first game is about 10 years old already.

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    11 months ago

    Party-based RPGs like Baldur’s Gate or Pillars of Eternity. I absolutely love this style of game, but it feels like there are precious few titles to choose from. Anyone know of any hidden gems?

    • MRPP@sopuli.xyz
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      11 months ago

      There a youtube channel and a steam curator called Mortismal Gaming who loves CRPGs. Their shtick is also completing games at 100% before popping a review, and they are churning out new material at an amazing pace. Check it out for some decent coverage on the genre.

      As for a maybe hidden gem, Age of Decadence looks pretty good. I have not played it yet, but the genre seems to match, and the premise is solid.

      Expedition Rome is well appreciated too, even if it leans more toward tactical battles.

    • ur_dad@beehaw.org
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      11 months ago

      It’s not hidden, but I thoroughly enjoyed divinity original sin II. If you don’t want turn based combat it might be worth checking out the Pathfinder games.

    • macniel@feddit.de
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      11 months ago

      Have you checked out Pathfinder Kingmaker and Pathfinder Wrath of the Righteous? Those are relatively new.

    • ColdSilenceAtrophies@feddit.uk
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      11 months ago

      Solasta is a pretty faithful recreation of dungeons and dragons 5e, although the story/writing is not the best (may have improved in the later dlc, I’ve not gotten around to playing it yet). The combat is fun, though.

  • GrayBackgroundMusic@lemm.ee
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    11 months ago

    Turn based strategy. As others have said, RTS’es, as well, but TBS. Yes, Civ series isn’t dead, but everything else seems to be. Master of Magic (1994) is literally one of my favorite games of all time (none of the sequels or successors measure up). Colonization, also 1994, (warning, MANY ethical issues) had a great logistic and economic model… (Just ignore eeeeeeverything about the white-washing of history/slavery/indentured servitude/genocide.) Alpha Centauri. Maybe I’m just old.

    • sparkl_motion@beehaw.org
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      11 months ago

      I spent my teen years around X-Com and the sequels. When Firaxis released the new games, I spent hundreds of hours on them, but haven’t seen any games quite like them in the last decade or so.