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Joined 1 year ago
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Cake day: June 21st, 2023

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  • Note: I’m writing from an American perspective - sorry if this doesn’t apply to your situation.

    I know this is literally a 3 month old post but: I’m a transman programmer. I’m still at the job I initially came out at, and things are great - everyone uses my correct name and pronouns. It’s been two years since I came out at work and I’ve been here seven years. Higher Ed seems to be a very good place for transpeople right now, particularly private sector higher ed. Public higher ed can be dicey depending on your state - there’s talks of banning transpeople from working with children in my state, but that would only apply to public.

    The other posters already covered a lot of reasons you might not see a lot of visible FTM men in tech, but an additional one is that our…uh…background tends to push people like us away from tech. At least in the US, there’s still a major gender gap in how science and especially tech are taught. I was lucky to get into a lot of girl exclusive science camps, which helped prepare me for being the only “girl” in non-gender-specific camps. I was the only person of my gender to attend the robotics camp that launched my love of programming for the 6 years I attended, and once I hit college, there were only two girls (including me) in my entire computer science program. Then you figure that a small percentage of AFAB people end up being transmen, and we end up being a minority of a minority.

    Additionally, anecdotally, at least in my area, FTM individuals tend to be poorer and/or from poorer families than MTF individuals. That can lead to a big gap in professionals, because it can take a lot of money, sanity and support to get started.

    I don’t think any of those are reasons to be scared of going into tech - it’s not like it’s an awful death trap and that’s why everyone avoids it. It’s just a leftover product of societal norms that are slowly changing.










  • Yeah, if they can take even some of the hair out, it can save you down the road. Where we are laser is “Pay a lump sum for life-long laser on a given area”, while electrolysis is per session - IDK if that’s how it is where you are.

    Also, laser is one of those things where how well it works varies vastly by the equipment and the wielder. Even if the place you went wasn’t able to help you much, going somewhere else might work out better. My wife has had great results with Milan laser, and they seem to have very recent equipment. Supposedly their equipment works well even on dark skinned people, but we can’t vouch for that.


  • Loddlenaut - A cute little trash collecting game. It seems pretty chill and fun. I didn’t get to the point of meeting the titular Loddles because I want to save that for release, but the satisfaction of cleaning up the environment and picking up pieces of trash is already a solid loop even without adding additional mechanics. Potato computer friendly.

    One Lonely Outpost - It’s a bad sign when you get frustrated by repetitive, uninteresting tasks in the first 30 minutes of the game. From a design perspective, it needs to answer “Why?” a lot better. Why are we gathering archeology fragments? Why are we doing these irritating and honestly unfun tasks? And not in a “Well we’re making the world habitable”, the answer needs to be more direct: “We’re looking for soil analyzer blueprints to be able to tell where to plant our crops”. It might have some magic fun hidden later in the game, but I was thoroughly unimpressed with the demo.

    Wizard with a Gun - Neat concept and fairly fun to play. I find isometric non-tile-based games clunky, and this game doesn’t change that feeling. I might pick it up if my friends show interest in playing co-op.

    ** Grand Emprise: Time Travel Survival ** - Interesting concept, but extremely jank. Poor UI, mechanics aren’t that tight or interesting, animations are extremely clunky and ‘combat’ is laughable. It almost feels like an asset flip.

    ** Paleo Pines ** - Cute, but something feels off. I’m not sure if it’s the animations, the shaders, or something else, but something gives the game a visually half-finished feel. I’m interested to see where this one goes and what further polish it receives.