Thanks for this, I’m going to try this out on my way home. My main use for Gmaps is to determine the quickest way to and from work during peak hour, so keen to see how Magic Earth’s traffic data compares.
Thanks for this, I’m going to try this out on my way home. My main use for Gmaps is to determine the quickest way to and from work during peak hour, so keen to see how Magic Earth’s traffic data compares.
Trebuchets aren’t really a tool for defence. They have tremendous range and aren’t exactly speedy to load, aim, and launch.
Unless you meant defence in the same way that a country’s military operations are known as “defence forces” regardless of intent, in which case carry on.
At least with Metallica, we could laugh at the irony of a band regularly releasing songs about anarchy crying about piracy.
Not available in Aus either, and other Kobo bundles have been. Probably a publisher issue.
I’ve been able to strip the Kobo DRM out of a couple of book bundles using Calibre. Haven’t bought this one yet, but I’d assume there wouldn’t be a problem.
That’s an oversimplification. All works are derivative to some extent. There’s a huge difference between taking inspiration from something, to taking the characters and setting from something. Particularly if you’re intending to make a profit.
If an author makes something that a large number of people enjoy, why shouldn’t they be able to make money off it for the rest of their life? Why exactly should an individual give up the rights to their creation simply so that someone else can use their characters and their worlds?
To be clear, I’m talking solely on an individual level. I think the system we have where a corporation can own an idea is very broken. I’m also talking about this from a perspective of the world we currently live in. In an ideal world where money wasn’t the endgame for survival, ideas would flow more freely and nobody would need to care. But that’s not the world we live in.
I think an argument could be made to set it to the date of death of the author. I agree with the other guy that it should only apply to commercial works though.
I also don’t think that the copyright should be transferable. The trading of ideas is an absurd concept to me. But then us humans do a lot of absurd things so I guess it’s just par for the course.
But Microsoft is doing exactly the same thing, only instead of paying for exclusivity of one title, they’re buying developers so not just their next title, but all future releases will be exclusive, up until MS decides they’re not worth it and dumps them.
Sony absolutely participates in anti-consumer practices, but let’s not pretend that MS is any better.
Microsoft are no longer interested in selling consoles necessarily, otherwise they’d be holding stuff back from PC as well. They’re interested in getting people into their ecosystem through Game Pass.
And while I agree with you that Sony and Nintendo have used plenty of anti-consumer practices, Microsoft has also done so in the past and I think the only reason they’ve been more pro-consumer of late is because they’ve been the underdog for a long time now. I would be anticipating a change in their behaviour the more people they get to subscribe to Game Pass, and this Activision-Blizzard deal is a huge step towards that.
You could still give Knight a go. The folks over at protondb seem to be reporting that it runs just fine even without official Deck support.
But Asylum and City are both great games so definitely play those first.
Is there a way to view the different categories via Discovery Queue? The Store Page isn’t great for checking out multiple different games in quick succession, particularly since the lists reorder themselves every time the page reloads.
To be fair, half of the AAA gaming industry is all about trying to clone the latest successful game with a new coat of paint. Maybe using AI to make these clones will mean that the talented people behind the scenes are free to explore other ideas instead.
Of course in reality, it just means that the largest publishers will lay off a whole lot of people and keep churning out these uninspired games in the name of corporate profits, but it’s nice to dream sometimes.