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Joined 11 months ago
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Cake day: July 31st, 2023

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  • Marriage is the intention of having a lifelong partnership. Romance is not necessary to love and support a partner, it’s just what’s most common. A fairy wedding sounds delightful.

    Are you saying you and she would be legally married with witnesses and papers or you just want the ceremony and celebration without the paperwork? If the latter, be aware there might be grounds to make you common-law partners without your consent, I’d check those laws out.

    Besides that, if you want her to be your beastie-partner-faux-wife, I’d still do a trial run of living together. Maybe even talk to a relationship counselor for tips to keep this sustainable. Any relationship that close, even platonic ones, take work and have conflict from time to time. You need all the same interpersonal strategies as any other spousal or life partnership arrangement. Living with someone and supporting eachother is still quite an intimate, complex affair, even without the sex and romance.




  • Cagi@lemmy.catoStar Trek@startrek.websiteDo I Need to Watch Discovery To Enjoy SNW?
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    27 days ago

    Yes. Not all of it, just the first 2 seasons. People saying no are forgetting Pike learning something about himself in Discovery is basically his prime motivator throughout SNW. It is a fundamental pillar of his character.

    Spock has some important backstory in Disco as well. Good for general star trek edification but not necessary to enjoy spock as a character in SNW.













  • They’re already almost half funded on day 1, so they’ll at least get their shot, which is always nice.

    I don’t think they plan the same level of fidelity as other games, the character models and rigs are pretty basic, the bulk of it just building content like art for planets. Going from ship to planet in a shuttle, for example, will have a loading screen and it will load you into to a flat word that uses trickery to appear to have a curved horizon. Procedural generation of terrain and stuff is actually pretty easy these days, engines have it all ready to go.

    So I’m fairly optimistic! We may not get every feature, but I do think we’ll see a 1.0 in a few years if funding keeps going this well.


  • The ship is really Star Trek looking, truly, but it’s getting replaced with a much less infringy looking one. We can all see this is the off brand version of the Star Trek game we wish we had, but they are very safe from a lawsuit. Once you get into it, you see enough of a difference that it’s riffing on Star Trek, certainly, but it’s still enough of its own thing. The new ship will really do this game a lot of favours in setting it apart instead of leaning into it.


  • There’s lots of info on the Kickstarter page, but yes, each role will have lots to do. In the tech demo, there’s a tutorial where you start the ship up from a cold start to give you a taste of the engineering role. It takes a long time, you gotta start up the main reactor and distribute power. The ship has kilometers of pipes and wires that deliver power and resources around the ship, all of which need maintenance and repairs over time. When they go down, the components they supply go with them. Every role will have tasks, except passengers. Every role will be fillable by NPCs. If you want to be the lone head chef player on a ship of NPCs, go for it! Just pick the job that has the right amount of task time and type for you.

    Landing on planets will be achieved by using shuttles, the big starship doesn’t land. I’m very excited about flying shuttles.

    Combat is definitely going to be a thing, ship to ship as well as small arms, repelling boarders or boarding something else yourself. Ship to ship combat is lasers and railguns, nothing that requires storing explosive chemicals for munitions.

    Other races will be procedurally generated, as will their attitudes. They might want to hug you and give you cool technology to use or they might shoot strangers on sight, or something in between. If LLMs get their training sources sorted, costs down, and are able to run locally within the game client, then alien races might have lots to say. But those are big ifs.

    Essentially, the story is we’re humanity’s first long range exploration vessel. We’ve only ever been to alpha centauri, and that took a long time. Now we need to go out and explore. Players will have the option to share game databases, so while we are in our own games and locally hosted servers, we can explore the galaxy together like it was an MMO.

    This game isn’t intended to be wall to wall excitement, this is going for a simulation, which means immersion, roleplaying, believability, and atmosphere are more important than constantly engaging in gameloops. It’s going to be more exciting than flying a jet liner in flight simulator, but this isn’t a very arcady experience. There is downtime, so I prefer bigger multiplayer servers to fill that time with hanging out or making our own emergent fun. That makes it more niche, not for everyone. But it is for me :).