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Joined 1 year ago
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Cake day: July 4th, 2023

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  • I’ve been mainlining Esports Godfather, which is the surprise hit of the year for me so far. The title is nonsensical and on the surface it looks like it can’t be good, but it’s been so much fun.

    It’s a MOBA-themed sort of deckbuilder/autobattler/management game - which sounds like a hot mess but plays so much better than you’d think. At least after you get over the initial information overload.

    I wish the AI was a little smarter, but even with the game being a touch too easy it’s incredible how much fun it is. Loads of cards and heroes to build synergies with and rotating version rulesets keeping things fresh even within a single run.

    At just €16 on Steam I’d easily recommend it to anyone with an interest in the genre, and there is even a free demo that covers the first couple hours of a run.


  • For sheer versatility you can’t beat PC, so that is going to have to be my choice. Having flexibility between KB+M and controller, having access to mods and tweaks and (typically) having a wider array of graphics/performance options to tailor to your preferences makes for an unbeatable package.

    That being said (and it pains me to say this given my distaste for Nintendo), I absolutely loved the 3DS. The dual screens were cool, it had good ergonomics for me and a nice weight in your hands and there was something very satisfying in the mechanics of flipping it open or listening to the click as you slam it shut. It’s just a really nice device to use.








  • I think my favourite low-int detail was in Fallout 2. You come across the tribal Torr early on in Klamath and he speaks in grunts and broken sentences just like that if you talk to him with normal INT or above. However, if you talk to him with low INT the conversation completely changes into long eloquent sentences with advanced vocabulary for both him and you, matching the dialogue options unlocked at 10 INT. Amazing.


  • Played a lot of Wuthering Waves since it launched. It’s a tricky one because it has a lot of flaws and weaknesses, but at the same time the core is actually really solid.

    The combat feels amazing, and that really is the big selling point here. Parries and perfect dodges feel great, the bosses have fun movesets and the pace is fast and fluid with lots of tech like animation cancelling and character swapping. The character gameplay design is also excellent, with each character having a unique feel and playstyle, and a unique way of building and using the Forte gauge.

    I wish the main story wasn’t complete garbage, but hey ho. At least there is a skip button. Even the good characters (like Aalto and Encore) feel out of place and too goofy in a supposedly post-apocalyptic setting. Funny enough some unvoiced side quests have been better than the main story by a long shot (I’m thinking of Eternal Concert, for example).

    Also the localisation is insultingly bad and it definitely seems like Kuro actually disregards the importance of non-chinese regions to the point of not employing a single foreign language speaker even to their localisation team. Even their announcements are worse translations than Google translate, and it’s the same for all languages. You’d think they’d at least care about the JP translation. Puzzling and almost offensive.

    Still, the game is mechanically satisfying enough to have me hooked for now. And it’s free (and very F2P friendly at the moment).


  • I’m not sure if the above comment played on launch or after the Final Cut update, but there isn’t all that much reading in the game anymore. Almost all text is fully voice acted now. You still have to mentally absorb it of course, but I find it less taxing than reading, personally.

    The book-like nature of it is spot on though; it’s better to treat it like an interactive novel where you choose the order in which you read its pages than as a traditional RPG.

    Don’t be afraid to pick wild and weird dialogue options, and especially don’t be afraid to fail at things. The game pioneered a “fail-forward” design philosophy



  • Thank you for the extremely comprehensive run-down! I don’t think I’ve ever had it laid out so clearly before.

    I think I’ll keep them on my tentative “to-do” list, but maybe not at the highest priority. I loved Origins but with how it ends I don’t have a super pressing need to continue the story immediately. There are so many good games out there, and more keep being released. It’s hard to find time for all of them. I’m really looking forward to Hellblade 2 next.

    I think I will get around to them at some point, though. Exporting my save through all three games and seeing callbacks and consequences does sound interesting, and I’ve heard that is something that does happen.




  • I think DS3 is great in its own way and has some awesome areas, but it’s hard to compare anything to the first half of Dark Souls. That level design is just something else.

    What I like about DS3 compared to ER is there are a lot less delayed attacks and fakeouts. I get that FromSoft needs to constantly up the challenge but it makes it harder to get the same kind of enjoyable combat flow, at least for me. DS3 has some bosses that are just so enjoyable, even though they’re not super hard.

    Oh and, don’t know if you’ve done them yet but the DLCs should be more challenging than the main game, if that’s what you’re after.





  • Started playing Phantom Liberty today after having finally finalized my modlist. Still hunting down the source of some crashing, but still.

    Haven’t played Cyberpunk since 1.63, and I am loving the changes so far. Very cool builds available with the perk tree changes, I can already tell I will probably do another full playthrough with a different build once I’ve ran through Phantom Liberty. Right now I’m playing a Tech/Body/Reflexes spec going full into explosives, combined with Sandevistan, Kerenzikov and all the dashing/mid-air stuff. It’s definitely a lot of fun, bouncing around the battlefield like a Gummi Bear on speed while everyone around you explodes and burns.