Christer Enfors

I started playing Drakar & Demoner (now known as “Dragonbane”) in the 80’s, but after a long abscence from the world of TTRPGs I started playing D&D 5E in 2020. Now I’m exploring Pathfinder 2E, as well as designing my own GURPS-inspired game. My home in the Fediverse is https://ttrpg-hangout.social.

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Joined 1 year ago
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Cake day: June 13th, 2023

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  • I can’t really contribute a process, but it seems to me that during the last three or so years, there’s been a shift in what’s regarded as “good design” when it comes to TTRPG campaigns.

    It used to be (I think) that new DMs and GMs were adviced to pre-plan a story or adventure that the players would traverse in one way or another. But now, the advice seems to have shifted to “don’t pre-plan a story, instead set up a situation in the world, and let the players tell their story by dealing with the situation in whatever way they see fit”.

    Ideally, I would say, you could have many parallel “situations” going on at the same time. The orcs are planning to launch a war, a local guild master is plotting to become mayor, and little Timmy is lost in the woods. Players then choose what to engage with, and that which they don’t engage with progress naturally (possibly influenced by die rolls). The orcs do launch their war which changes the game world, the guild master is now the new mayor (for better or for worse), and little Timmy… well, we better not talk about what happened to him.