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Cake day: June 8th, 2023

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  • Some might say it’s giving finger counting too much thought, others might say it’s a tangent too serious for dad jokes, I say… the efficiency gains seem to come from a change in technique for how a count is stored.

    Base-10 finger counting technique just accumulates, the number of fingers held up is the count.

    Base-12 uses a pointer (your thumb) to point to a value (a knuckles or finger segment).

    Base-2 uses a finger up or down to show a place value as one or zero.

    You could tattoo numbers on your forearm so all five fingers from your other hand could point to a value for up to five more places to point.


  • Someone else who knows how to finger count in base-12 and binary!

    I think the binary one I learned as a joke, show someone they are number four.

    The base-12 was an explanation for how the ancient Sumerians finger counted, using the other hand’s fingers for groups of 12, leading to base 60 (5×12).

    I have the same problem with binary counting practically though, and using a modified Sumerian system (both hands to 12) gets you to 144, which is plenty for anything where finger counting is actually useful.

    One other thing, I use the finger bones rather than the knuckles, little easier but same idea.








  • The developer of Fist Puncher has an insightful “Promoted Comment” now on the Ars Technica article:

    therealmattkain I’m one of the creators and developers of Fist Puncher which was also published by Adult Swim on Steam. We received the same notice from Warner Bros. that Fist Puncher would be retired. When we requested that Warner Bros simply transfer the game over to our studio’s Steam publisher account so that the game could stay active, they said no. The transfer process literally takes a minute to initiate (look up “Transferring Applications” in the Steamworks documentation), but their rep claimed they have simply made the universal decision not to transfer the games to the original creators.

    This is incredibly disappointing. It makes me sad to think that purchased games will presumably be removed from users’ libraries. Our community and our players have 10+ years of discussions, screenshots, gameplay footage, leaderboards, player progress, unlocked characters, Steam achievements, Steam cards, etc. which will all be lost. We have Kickstarter backers who helped fund Fist Puncher (even some who have cameo appearances in the game) who will eventually no longer be able to play it. We could just rerelease Fist Puncher from our account, but we would likely receive significant backlash for relaunching a game and forcing users to “double dip” and purchase the game again (unless we just made it free).

    Again, this is really just disappointing. It seems like more and more the videogame industry is filled with people that don’t like and don’t care about videogames. All that to say, buy physical games, make back-ups, help preserve our awesome industry and art form. March 7, 2024 at 12:51 am


  • The developer of another game distributed by WB, Fist Puncher, commented on the Ars Technica story about this.

    Found it, it’s the “Promoted Comment” now.

    therealmattkain I’m one of the creators and developers of Fist Puncher which was also published by Adult Swim on Steam. We received the same notice from Warner Bros. that Fist Puncher would be retired. When we requested that Warner Bros simply transfer the game over to our studio’s Steam publisher account so that the game could stay active, they said no. The transfer process literally takes a minute to initiate (look up “Transferring Applications” in the Steamworks documentation), but their rep claimed they have simply made the universal decision not to transfer the games to the original creators.

    This is incredibly disappointing. It makes me sad to think that purchased games will presumably be removed from users’ libraries. Our community and our players have 10+ years of discussions, screenshots, gameplay footage, leaderboards, player progress, unlocked characters, Steam achievements, Steam cards, etc. which will all be lost. We have Kickstarter backers who helped fund Fist Puncher (even some who have cameo appearances in the game) who will eventually no longer be able to play it. We could just rerelease Fist Puncher from our account, but we would likely receive significant backlash for relaunching a game and forcing users to “double dip” and purchase the game again (unless we just made it free).

    Again, this is really just disappointing. It seems like more and more the videogame industry is filled with people that don’t like and don’t care about videogames. All that to say, buy physical games, make back-ups, help preserve our awesome industry and art form. March 7, 2024 at 12:51 am

    https://arstechnica.com/gaming/2024/03/its-kind-of-depressing-wb-discovery-pulls-indie-game-for-business-changes/



  • It’s been years since I used a private tracker (pre-Netflix), but your experience seems to mirror mine.

    I’ll expand on the quality angle for video, I’m going to be watching on my tablet, anything beyond 720p is going to be marginal at best. I also wear glasses, so reality rarely reaches 4K. For music I appreciate FLACC, but I’ll be hard pressed to notice the difference between that and a 128kbps MP3 I encoded 25 years ago most of the time.

    Still, a well seeded deep collection is something I miss. Public trackers are fine for popular stuff, but trying to load my wife’s MP3 player with musicals is proving the limits of public trackers.

    On the other hand, running a seedbox is a bit more involved than a VPN. In order to maintain ratios, keeping a seedbox is highly recommended from what I recall.