Blender can help with lots of aspects in the game development workflow.
From simple low-poly modeling and texturing, to 3D sculpting highly detailed models, to procedurally generating geometry for massive worlds, animating game characters, baking different texture maps and much more.
If you can handle some python you can even automate pretty much anything the software can do, and build your own plugins.
There are tons of tutorials on youtube on how to make game assets and I would recommend Grant Abitt’s stuff when it comes to game development workflows.
Definitely try Blender, you’ll find it is probably all you will ever need to make assets for your game.
I hate the fact that none of the big names support CalDAV natively. DAVx5 is cool and all, but app developers really need to step up their shit and support CalDAV already. Not just Microsoft Exchange and Google Calendar but CalDAV as well. It’s not like they need to rebuild their apps from scratch.
At this point you might just be better served using a web app instead of a native mobile app. Maybe K-9 Mail transformation into Thunderbird Mobile might bring some good news, but I’m not holding high hopes.
Maybe we should, under the EU’s DMA, force anyone that bundles a calendar/note app with their phone OS to support CalDAV as well as any proprietary protocol of their choice.