I personally am a fan of jet-lagged, the game. Sam, Ben, and Adam from wendover productions/Half as interesting compete in various travel-based games across the world.
I personally am a fan of jet-lagged, the game. Sam, Ben, and Adam from wendover productions/Half as interesting compete in various travel-based games across the world.
Its more a human thing: you have a big thing many people are working together to build, you have to organize somehow and make sure the thing actually is being built and does what it needs to do. Good companies do have an overall plan and good communication.
SCRUM is just one of many ways of organizing a project. It in itself isn’t really a programming thing even if it is most often used there, the general structure can work for just about every project that can be split in to multiple smaller tasks and sub-projects.
If your programming team is perpetual firefighting and chaos with nobody knowing their roles then that’s a sign of a bad organization or a lousy management structure. The last company I worked at was very organized. Status meetings thrice a week, clear seperation of responsibility, a good team lead divying up tasks the cropped up, and good communication between programmers.
Its just a really time consuming game. I’ve spent 9 hours playing a game we made it 4 rounds in (in fairness with a few new players). I personally like it, but you really do need to have the patience of knowing you are likely spending the day and probably not finishing regardless. A bit like Talisman.
Star realms because it is a great “on the go” game and having a constant stream of online opponents is great.
Axis and Allies… sort of… because it makes it easier to play over a long time if you cannot get the gang together for a full day of playing.
I’ve been meaning to get better at Go. It’s fun, but man do I not have the pattern recognition skills needed to play it well. It is a work in progress.
love letter is such a good game. It’s an instant hit with friends and gamily when we need something fast to learn but fun to play.
light : No Thanks!
medium : Catan, oddly enough.
Heavy : Shasn
Most played: Probably Talisman. Me and my wife played that a lot when we were getting together
Favorite of all time: Probably still Shasn, but if I can count civ5/civ6 as a board game that gets pretty close.
However I am a bit of a game omnivore that jumps from one game to the next, so I go through phases with what games are “in” at the moment and try new games frequentlt. My wife is the opposite, preferring what she knows and a solid set of few good games. As such we make a good team in blending variety and avoiding our board game shelf growing too quickly.
I feel that given the current trendyness of AI and large language models it seems prudent to mention Façade, an interactive play that used AI and language processing to let the player “speak” to the characters and influence tha narrative. It was very janky and you could break it rather easily, but the concept was solid - the technology was just a decade and a half away.
I’m Icelandic. The water is potable straight from the tap: no filtration or boiling required, albeit the hot water may smell a bit of sulfur due to being heated with geothermal energy.
But then again, startups probably aren’t considering the geo-political implication of country TLDs and that in 5-10 years any specific nation might simply stop existing.