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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Eh agree to disagree. You’re falling into the trap that 5e sets of assuming what is on the character sheet it’s all that’s available to the characters. By forcing players into subclasses that are all just cookie cutter perfectly balanced slight variations of each others, you’re encouraging players to stay entirely in their sheet and everyone basically does the same thing with different flavor, to fulfill ONLY the specific fantasies pre ordained by WOTC. To approach every problem by first looking to their sheet and trying to find the right number instead of creatively looking at the narrative we’re building together and finding a unique solution. It’s not a “me” problem to acknowledge that 5e subclasses and races are incredibly samey mechanically, and if you can’te see that I suggest you try to look past the matrix and pretty illustrations WOTC uses to distract from the fact, and look to the actual fundamentals of how the game works. Prof. Dungeonmaster I think has a great take on the subject: https://youtu.be/UwPnhr2b8VU**___**


  • Not really, when all the subclasses are just on a spectrum bleeeing into each other. None of them feel unique anymore, just a mash of x+y class. It just adds cruft, limits actual creative choice in character building, adds to dm workload, and makes everything feel samey. It’s like the custom stat benefits rule from Tasha’s. On its face, seems like a good idea. But now you just have every race being a reskin of each other. Kill the subclass. Embrace class differences. Let players make their characters unique based on the stories we make together, not trying to fit them into a predefined cookie cutter box.