• 6 Posts
  • 134 Comments
Joined 1 year ago
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Cake day: July 9th, 2023

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  • Outer Worlds has no space-based content. Yes, you have a spaceship, but it’s essentially a fast-travel device. One of the locations is a space station, but it’s no different than a large building (e.g. it’s not shaped like a torus or anything interesting like that).

    Outer Worlds is a really fun take on the Firefly space western concept, though, as long as you understand all of your activities will take place on worlds/moons with basically the same gravity & atmosphere.





  • Research has shown that adolescents exhibit higher levels of open-earedness

    I feel like this reasoning is a bit fallacious. By definition, ALL music is new when you’re young.

    Sure, as a guy in my 50s, my typical shuffle playlist has like 30% of songs on it from when I was a teen, and another 30% or so from ages 20-45. But that’s because my musical tastes have grown somewhat steadily, but I haven’t stopped listening to stuff I used to like either. By simple statistics, the “variance” in my music selections has to go down over time, since I’m not discarding old music from my collection. Some kind of “regression to the musical mean” has to happen as you add more music without removing old music.






  • If I remember correctly, at the time Valve justified the 30% by pointing out that Apple was charging the same for music and video content. And Valve immediately started building value-added services like forums, updaters, multiplayer support, achievements, etc. to justify the price.

    If you compare what Valve was doing to the physical media distribution methods of the period, it was a MASSIVE improvement. Back then, you could sell 10000 units to Ingram Micro or PC Mall, or whatever, and you only got paid if they sold. And any unsold inventory would be destroyed and the reseller would never pay for it. And if you actually wanted anything other than a single-line entry in their catalogs, you paid a promotional fee. Those video games featured with a standup display or a poster in the window at the computer store? None of that was free; the developer was nickeled and dimed for every moment their game was featured in any premium store space.




  • Presently I don’t pay for journalism

    So the answer to, “Do you pay for journalism?” is, “no”.

    It’s great that you have free, ad-supported news that you enjoy. But complaints about “the outsized influence of ad-money” seem pretty hypocritical when you choose not to pay.

    (I realize you were not the original commenter complaining about the influence of ad money, but you picked up the ball so I’m responding to you.)






  • Eh, I was there. The games were OK.

    The biggest change is that we put up with a lot more repetitive gameplay back then, just because that’s how games were and there wasn’t enough horsepower to make complex stuff.

    Today, you blow through a level of a modern first person game, or whatever, and see only a tiny fraction of what the game makers created for you. I played Titanfall 2 for the first time recently, and after playing the same level a few times, I noticed that a room that appears only briefly as you take an elevator past it has an extension cord coiled up on the floor. You can only see it if you look down as the elevator goes up, so you can see the floor of the room.

    Old games didn’t have the room for those kinds of indulgences.