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Joined 11 months ago
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Cake day: August 3rd, 2023

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  • I remember once playing XCOM: Enemy Unknown. I was assaulting a medium-sized UFO, and I’d reached the front door.

    Hesitant to just run in through the front door, I sent half of my party round, so they could break the wall on the other side and flank the enemies inside.

    It took a few turns to maneuver my forces round the side of the UFO, and as I did so, an alien squadron spotted my three guys on the door, and they started blasting. With my flanking team still well out of range, I had to sprint them forward to help - right into even more aliens.

    My men got decimated. Six turned into four, then three, until only two men remained against well over a dozen dangerous aliens. And so remain they did. Thomas Bassoon and Eduardo Garcia were immortalized as legends that day, as they fought off multiple alien squads with just the two of them.

    When XCOM 2 rolled around, with a notable time skip, these were the two soldiers I grandfathered in. Two veterans, here to fight the aliens once more.

    Side note: In the tutorial for XCOM: Enemy Unknown, your squad of four is scripted to only have one survivor. Eduardo Garcia was that survivor.



  • To play devil’s advocate, while I have little doubts that these specific ones are scammy, there are many cases where they have been genuinely good value. In general, this is when a product requires an established user base in order to be effective , so they’ll have an airdrop shortly after opening and then another a few months into the product’s life. The aim being that if X number of people try it a bit, hopefully a proportion will continue using it and make the whole product viable.