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Joined 1 year ago
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Cake day: June 20th, 2023

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  • I feel that sometimes realistic graphics are what a game needs- like some simulators or horror titles going for that form in immersion. We’re not quite over the uncanny valley in AAA titles, and pushing the boundaries of real-time rendering technology can lead to improvements in efficiency of existing processes.

    Other times, pushing the boundaries of realism can lead to new game mechanics. Take Counter-Strike 2 and their smoke grenades: they look more realistic and shooting through them disturbs only a portion of the cloud.

    I do miss working mirrors in games, though.





  • Fair, but from back when I played a ton on my 360, a large number of a games’ achievements were progression-based, sometimes entirely. That being said, tracking optional challenges within the save game itself can also be helpful in some instances.

    For example, if there are challenges that require you to not use special weapons at all, and then you violate the challenge requirements, it could be grayed out to signify that the player locked themselves out of anything related to completing that challenge in that playthrough.

    Resident Evil 4: Remake already does this to a degree, though my thought is that it would be most helpful in long rpgs, where it may not be clear after loading where you are in story or what you have and haven’t done if the save hadn’t been touched in months.


  • I think Achievements are useful if they’re tracked separately by each save game. Minecraft does this, and I find it helpful when I return to a world save after a long time because I can use the achievements I unlocked to help remind me what I was doing and resume from there instead of looking at what clues may have been left behind.

    I love New Game + mechanics. I think it’s a travesty more games don’t have them.

    I hate excessive collectathons or overly repetitious cutscenes or dialogue. I love TotK, but the end-of-shrine bit got old real fast; I found myself missing pre-BotW heart container hunts where they could just be in a chest somewhere. I also feel exhausted just thinking about all the Koroks; I like trying to 100% save games, and the Koroks start to feel like work after a couple hundred in total.

    I like when fps weapon recoil moves the player view with the recoil, particularly if the view resets back to where the player was aiming as the recoil cooldown ends. It’s satisfying and also gives the player an odd feeling of agency because the recoil mechanic lets them play “can I control the hose?”


  • We means-test student financial and medical aid based on total household income regardless of whether other people in the home actually contribute to your finances. Similarly, this could mean people who don’t actually benefit from the wealth of their families (re: adult children suffering financial abuse from their wealthy parents) could be barred from holding office regardless of their actual circumstances, behavior, or political beliefs.

    I feel it’s be unethical to put into place a system of political exclusion in the first place, but especially if it could affect people who aren’t actually causing harm themselves and are only guilty by association or the circumstances of their birth.

    It’d also probably require a constitutional amendment, because it’s adding additional eligibility requirements on public office positions, which are outlined in the constitution, iirc.

    Instead of barring people from political office based on our means-testing practices, why not just institute a progressive wealth tax that caps at 100%, with a significant part of the funds generated dedicated to enforcing tax laws on the wealthy?