It’s perfectly natural to cry over the loss of a life, even if you didn’t know them personally. I think the man’s family would be comforted that even a complete stranger was moved by their passing, I know I would.
It’s perfectly natural to cry over the loss of a life, even if you didn’t know them personally. I think the man’s family would be comforted that even a complete stranger was moved by their passing, I know I would.
I don’t think crying is a bad thing, I cry if I’m watching a sad scene in a show or reading a sad book or something. I may not be full on sobbing (unless it’s a really heavy one) but just the tears to me feels like a kind of free emotional release. I’m a hairy man with a full beard as well, so I’m fully aware of the stigma against crying.
You’re right, America did bad thing, clearly this completely overrides the wrongs of other countries
It seems to be the trend for a lot of these types of games, I guess 2D platformers are just easier to make if you want to make some money off an IP
Star Citizen delivers just enough to keep people super invested, their recent server rework is actually a really cool addition but every time I consider trying to play it again I realize how shallow and broken it is as a videogame.
Yeah, the creation engine definitely got a lot more stable after Skyrim, last time I tried playing Fallout 3 it wouldn’t even run.
Well I’m saying it’s not fair to judge starfield based on the work of a different team, sure bethesda published it and it was ass but it had different developers regardless.
tbf, fallout 76 was also made by a different studio under bethesda. It was basically the Mass Effect Andromeda treatment, they handed it to the team that previously only did the multi-player for DOOM 2016 and made them add multi-player to the creation engine while adding “16x the detail” and it was too much for them.
We cry together, brother