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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Some of the backlash cited in the article seems out of touch, this in particular:

    User @akishmz tweeted: “Summer to remember that to the Barbie film team and to Hollywood more than 200,000 death by the end of 1945 (and half a million so far) by two atrocious bombs are something they feel comfortable joking about to promote their precious summer blockbuster.”

    I must have missed the part where these memes are making jokes about the bombings of Hiroshima and Nagasaki.



  • People have been saying these things since 2020 and it has convinced me that people in online gaming forums are out of touch.

    Here’s my argument against the Series X though:

    • It has nothing I can’t play on my PC. Even though Sony has started releasing their games on PC, their ports usually come years later. I don’t hold this against Microsoft though, I’m more than happy to play games like Halo on PC instead of buying another console.

    • Sony console exclusives are better and more numerous than Xbox exclusives. This has been the case since the Xbox One.

    • The DualSense is a way cooler controller. I’m pretty miffed that the Xbox controller still doesn’t have a gyroscope, When utilized properly a gyroscope makes aiming in shooters a lot easier.

    So the way I see it, there isn’t much reason to buy a Series X beyond its awesome backwards compatibility.



  • By these rules, Gone with the Wind likely wins.

    But it’s still not a good comparison because of other factors. First off, movie theaters didn’t used to compete with television, cable, video games, DVDs, streaming, or social media for your free time. The industry was also a lot smaller, meaning there were fewer high profile movies dividing up that whole pie. The lack of practical home video also meant popular films like Gone with the Wind would get frequently re-issued and continue racking up ticket sales.

    It is essentially impossible to accurately compare the popularity of any two movies separated by more than a decade or two.



  • The bigger problems Apple has are their enterprise device and user management, and the fact that many businesses are still reliant on Windows-only software.

    Most companies I’ve worked for buy machines that usually aren’t much cheaper than Apple equivalents, at least in terms of MSRP, despite the quality often being worse. My work-provided 2022 HP Z-Book 15 is more expensive as configured than my personal M2 14" MacBook Pro, and is still a shittier machine in just about every objective (and subjective) way I can think of. This is because enterprises typically buy business class laptops like Lattitudes and ThinkPads rather than lower cost (and less durable) consumer oriented machines. That said, it is not uncommon for IT departments at large enterprises to pay well under MSRP for these machines when buying in bulk.





  • You claimed the iPhone didn’t change the market, but it did.

    I don’t think any competitors would have eaten Apple’s lunch if the iPhone launched 6 months later. They may have had more features out of the box, but it took years for anyone else to catch up to the iPhone’s UX and build quality. Features like copy+paste didn’t matter as much as having YouTube anywhere you go on a 3.5" screen and a mobile web browsing experience that wasn’t cancer.

    All one needs to do is look at the rapid u-turn Android took in design after the iPhone launched to see how much of an impact it had. Before the iPhone, Android phones were going to look like Blackberries.








  • Linus Tech Tips recently did a video where they go over the cost and complexity of running something like YouTube.

    Frankly I’m surprised 4k video wasn’t locked behind Premium from the start.

    Part of me wonders if YouTube could have scaled up more gracefully if they pushed a subscription option earlier (and priced it better, I hate how it’s bundled with a music service I don’t want).

    Ads fucking suck, but I think most people recognize they are a necessary evil in order to run any kind of free social video platform at a meaningful scale.