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Joined 1 year ago
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Cake day: June 15th, 2023

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  • I want to use Raylib, but mentioning it here on the fediverse doesn’t get much of a response (I can’t see a raylib community from my instance). My choice of language probably doesn’t help, though.

    My first issue is wanting vertex colors on 3D models and I am not getting this (this may be a problem with the bindings I’m using, naylib(nim-lang)). The second would be needing guidance for the 2D polygon text loader that I started.

    Maybe I could make simple GUI applications with raygui, but I don’t currently really have many viable ideas on what I would want to make.


    To OP: Another potential option is using Godot w/bindings. Design is pretty fast and flexible, then using signals is super easy.

    I’ve tested some frameworks (specific to my language, so not really helpful to most), the one that I liked more said it was declarative user interface framework based on GTK though I would prefer a similar thing for Qt and there wasn’t an ability to automatically scale text size to better fill the available button size (I was testing an adventure-book reader and hoping to use unicode characters).

    Frameworks for single page applications (or some other browser-based tech) might be ok for simple stuff. Similarly, I’ve liked the idea of TUI frameworks (yeah, because htop) but haven’t really tried that yet.


  • If potential is key, I say keep the context of the MAID process but instead of outright death make it cryonics. Plus other potential relevant volunteer stuff and organ donation stuff lined up. Even if the initial cryonics technique is not even close to viable, other stuff could be transformative. If cryonics has any chance to work, things will get appreciably better in 300-or-so years right?

    Hopeful worst is my brain in a jar mostly playing VR and sometimes knitting yarn via robotic arms. Lots of ways it could be better. Also unlike traditional cyborg stuff with all-machine life-support, I would like to still have a complex microbiome if not taking it further with symbiosis.





  • I just checked, apparently we have a ~16 gallon can (15 7/8ths*) and use 33gal bags. It doesn’t seem that much bigger (bc volume) but an overfilled bag will still have room in it when removed (it’s useful for last-minute additions on garbage day).

    I don’t know if you need to go this far, but maybe it is why they still fit the can properly with the not-expected-fit orientation like I described to prevent overfilling. 30gal might work, I guess it seems there isn’t much choice here though (otherwise I’d say try 5-10gal/~20% higher rather than double).

    *= Rubbermaid 3541, “Slim Jim” not cheap for plastic but we’ve had it for years so I’m not sure if it was that expensive when it was purchased



  • I’ve only used Kbin, but it seems fairly decent as a commenter aside from some federation/stability/spam issues. I really like the idea of having access to the Mastodon side of things on top of the rest of the fediverse, even though it’s hit-or-miss.

    Thread wise, I suppose I haven’t posted enough to be statistically solid though it seems like it’s dead on the Kbin side of things and federation is even worse. I’ve thought about posting to lemmy.world (because 1 of my threads to a kbin community just got 2 LW commenters) but haven’t made new content to do so.

    I probably should join another instance but I think there is a balancing act between instance popularity and desiring conversation-of/help-with my niche interests, and it seems like that is one probably isn’t going to be resolved for a while.


  • My point is, going by the language in what you linked, the manufacturer you went with sells neither electronic devices nor devices that facilitate the use of any liquids/oils. So it does seem like their dumb policy/cautiousness not them being forced, though I am not a lawyer. Even being strict, if there was a device they sold that fell under the law I think it’d be the torches, as you said if someone has a lighter and material+paper or anything else that’s all that’s needed for smoking.

    I was pointing out another manufacturer (quite popular/known and they only do electronic stuff, but AFAIK nothing for liquid/oils) and they have not bothered with this policy at all. They do allow the customer to request a signature check, but that’s all I see.




  • I could see it in the specific case of a cheap (steam) vape pen purchased without debit/bank card off of a general store site. They check the mail and pocket it, get vape juice from somebody. Charge+fill and it’s ready in a pocket or backpack etc. Similar for concentrates, portable dry vaporizers (or something like dynavap) maybe a bit less.

    A $100+ desktop dry vaporizer purchased from a dedicated website seems like it’d be harder to hide unless parents are really inattentive. Miss the credit/debit record, miss the delivery at the door, then them carrying it in (+branded boxes), a dedicated spot in their room where it’s plugged in, and an almost ritual to properly heat up the glass/material that might give it away (glass clinking, balloon bag filling, fan on/off etc).


  • I meant newer than the context I stated (1983). And also ground floor stuff that doesn’t need internet (after install) and doesn’t need a purchase/sign-up. Available by default or not too obscure to get decent voices.

    There might be some half-decent voices somewhere, but it really just doesn’t seem like it’s night-and-day for the ground floor stuff from what I’ve seen. Maybe some vocaloid stuff but even that seems like a chore to do the phonemes manually to get expected pronunciation.



  • It was a streaming site that pulled from a large amount of other sources automatically.

    Funnily enough it didn’t have any discovery features whatsoever (no front page, popular, latest etc), it was just a search bar that took you right into the video so you needed an idea what it is you wanted to see. And I don’t think it was nearly as popular as other sites (like you probably weren’t finding it from search results, as I don’t think it even had the info that’d be grabbed, and probably didn’t even have SEO or anything like that)





  • I was having similar thoughts about Nim and portability when I saw this Github project (it uses APE but it’s more like a runtime for software? though I’m not sure if actual usage is easy like other frameworks/libraries etc). Though honestly I will probably sooner do something with Godot or Raylib via bindings instead, which is unfortunate because the 2D polygonal style is not well supported* unless you keep it really simple.

    I’m thinking about tinkering with low-poly 3D+mostly untextured models (vertex colors, see vertex color skyboxes as an inspiration for the style/concept) to sidestep the 2D issue (as it’s well-established in 3D). My mousewheel is currently broken, though. And I’m not totally happy about the idea of using Blender, though any 3D editor opens up more options (in-engine stuff is cool, but probably locked-in).

    It’s also difficult finding discussion about Nim on the fediverse, particularly when people don’t explicitly say nim-lang. That and often Kbin doesn’t properly federate Mastodon replies so potential conversations are just broken. And I haven’t seen other languages that come close to the same feel, some scripting languages might be OK if their performance wasn’t a problem (and often there are options to help, but it also makes me question if it also wrecks their compatibility with bindings when it’s a different thing).

    * = 1. Godot 4 has a still-in-PR-stage feature that can be used for art but may not perform well enough to be used for an entire project with MSAA, also still no Nim bindings. Also even then, the editors could be better (vertex colors and internal vertices).
    2. I am not aware of polygonal tools for Raylib at all, started making a text format and loader but got bogged down on details. And it would be even more basic than Godot’s polygons, no animation aside from just making multiple frames and swapping (or maybe some basic transform effects, but this would all need to be done manually while Godot has in-engine animation).