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Joined 1 year ago
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Cake day: June 11th, 2023

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  • My first temptation was to say that it might be an age thing, but then I know many people my age who still don’t care about plants.

    For me, it’s like a switch flipped one day. When I was younger, I just didn’t really care, and the few times I was given a plant, it did not end well. Figured that I just had a brown thumb.

    But, maybe 10-some-odd years ago, I got a peace lily, and, by then, something had changed. I wanted to see this plant thrive, and it brought me just a little bit of satisfaction to see it doing well. It doesn’t hurt that peace lilies will tell you when they need watered, and, as such are pretty easy to keep.

    I’m still not the best plant dad, but I’d since gone on to buy about a dozen more and appreciate the bit of greenery around the house.



  • Hard agree. I played through the opening twice in my first sitting. Died both times. Put it down for a year and a half.

    Finally decided to try again and picked it back up. Passed the opening sequence and got into the game proper. And, I can say that I had a pretty good time—excepting a key, bullshit timed mission that I barely passed.

    They really did not need to gatekeep the game behind the poor design of the opening.






  • Once upon a time I used DDR to lose 30-40 pounds. I really enjoyed playing the game—even if I was never really great at it—and the side benefit is that I got into better shape.

    But, that was a long time ago, in the PS1 era. Now—other than your L-TEK recommendation, which looks doable—I’m not even sure how I’d get back into it. Maybe worth my digging into again, seeing as how age has been putting on the pounds…







  • I want to play a game like Fallout, with perhaps a light plot, but a much heavier settlement building mechanic.

    Like, you found a settlement, and it’s filled with trash, debris, and burnt-out structures. As you scavenge and collect things, and attract people to your cause, the place slowly becomes cleaner and more structured. You can have settlers scavenge for themselves and fix up structures, farm for food, treat wounded, lead small armies against mutants and generally secure an area of a map, and really be able to treat the settlement as a home base.

    Playing Fallout 4, I was bothered by how I could build out all these settlements, place structures and whatnot, help these people, and still no one had the sense to pick up a broom and sweep up the pile of trash in the street.





  • My place of business has this dysfunction with meetings—Zoom being the biggest offender—where people just keep talking through the end of a meeting. 30-minute meetings become 35-40. 60-minute meetings becomes 65-70. And, with meetings frequently being back-to-back-to-back, invariably one or another person is late to the next one.

    I think it’s because scheduling a meeting with all necessary parties is so difficult that if you don’t finish the thought, the next chance is at least a week away.

    To top it off, we had a company-wide survey that spawned a working group to tackle the problem of meetings, whose suggestion was to update Outlook settings to automatically shorten meetings by X minutes—to allow people transit time, bathroom breaks, etc. Almost no one set that setting.



  • Whatever comes of it—whether you get hurt, or whether you get suspended—you just need to lay your bullies out.

    They won’t ignore you. They won’t go away, no matter how hard you work to be unnoticeable. It’s trying to do that—to be invisible so that they’ll leave you alone—that will change the course of your life for the worse. You won’t be a high achiever, you won’t go to a good school, you’ll just coast, forever suffering the damage they did, and regretting that you didn’t do anything about it.

    The only thing they’ll understand is the kind of violence that says you’re not worth fucking with. Don’t worry what Mom will think. Don’t worry about the pain of a punch or two. Don’t worry about your “permanent record”. All that will be temporary in the grand scheme of things.