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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Most of the story criticism I’ve heard fall into a handful of categories:

    • Overall plot seeming convoluted and hard to follow (which is understandable when you throw both time travel and parallel universes into the same story)

    • Whitewashed portrayal of racism used for story aesthetics

    • Ending feeling confusing and/or unsatisfying

    • Certain story moments feeling out of place and/or undermining things that other story moments set up

    I haven’t seen much in the way of players expecting/predicting plot twists.


  • The amount of time to build something like this seems like it would offset the amount of effort it would take just to write good character dialogue. AI tools are basically word calculators, which means you have to provide data for the LLM, which means time to produce this data, time to build guardrails, etc. Even in this implementation, they say they had to build guardrails so that they don’t say anything “harmful.”

    There are also a number of lawsuits going on that will set a precedent for how training data can be utilized in commercial products. While I expect them to take the side of large corporations with vast resources at the expense of ethics, there’s the possibility that they will do the right thing. This will affect how AI tools wil be used in such contexts.





  • Wandersong is $7 USD right now and it’s a real gem if you like more casual games. It’s a 2D adventure game where you interact with the world by singing. It’s cozy and heartwarming, and I’d recommend it to anybody who might be into that kind of experience.

    Also Prey is the opposite of heartwarming but it’s one of my all time favorite games (easily top 5) and it’s somehow $3 right now.

    Same goes for the whole Dishonored series.




  • I’m not a big fan but my SO is really into it. They have the audio/visual presentation down but I feel like there isn’t enough depth to the gameplay to keep my attention. Plus I don’t like microtransaction games; it makes me feel like I’m playing a game that keeps reminding me it’s actually a storefront. All the customization options I want but don’t have keep turning out to be paywalled or require excessive grinding.

    Playing multiplayer makes it more enjoyable though. Having a partner who is super into it helps me have fun by proxy.







  • Fallout 3 released two hardware generations ago at around 8GB. Fallout 4 released last gen and sits at around 25GB. One generation later, Starfield is launching at ~140GB - almost 6x the file size of the previous generation.

    I can’t speak for everybody, but my PC storage didn’t jump to 6x capacity in that amount of time, and my download speeds didn’t get 6x faster. But I imagine that’s why it’s concerning to some people.

    Even just going by console standards, we’re looking at only a jump of 2x capacity between the Xbox One and Xbox Series X - or exactly the same if you have a Series S. It takes up over 20% of the storage Series S in just one game - with a mandatory install, unspecified patch sizes, impending DLC, etc.

    Obviously there’s a discussion to be had of WHY the games are increasing exponentially like that, but on the surface that’s likely where the bulk of the frustration comes from.


  • Even for portability they have the 8bitdo Lite which is smaller than most modern phones. Wider surface area, fits in a small pocket. Works well with a tablet or laptop gaming setup.

    This is good if you want even more portability, for a cheap $25 bluetooth controller with pretty great platform support. Some of my friends go to a lot of conventions and I can see them having a couple of these in a small pocket just to have something easy for multiplayer games.

    For me, I’d likely use it like they show in one of their promotional images - keyboard shortcuts in art programs, etc.