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I’ve had Kenshi on my wishlist for a long time, and I haven’t pulled the trigger. What’s your favorite part about it? Most of what I know is that it’s punishing and has deep roleplaying opportunities, but I don’t know a lot of the specifics.
I’ve had Kenshi on my wishlist for a long time, and I haven’t pulled the trigger. What’s your favorite part about it? Most of what I know is that it’s punishing and has deep roleplaying opportunities, but I don’t know a lot of the specifics.
Most of the story criticism I’ve heard fall into a handful of categories:
Overall plot seeming convoluted and hard to follow (which is understandable when you throw both time travel and parallel universes into the same story)
Whitewashed portrayal of racism used for story aesthetics
Ending feeling confusing and/or unsatisfying
Certain story moments feeling out of place and/or undermining things that other story moments set up
I haven’t seen much in the way of players expecting/predicting plot twists.
The amount of time to build something like this seems like it would offset the amount of effort it would take just to write good character dialogue. AI tools are basically word calculators, which means you have to provide data for the LLM, which means time to produce this data, time to build guardrails, etc. Even in this implementation, they say they had to build guardrails so that they don’t say anything “harmful.”
There are also a number of lawsuits going on that will set a precedent for how training data can be utilized in commercial products. While I expect them to take the side of large corporations with vast resources at the expense of ethics, there’s the possibility that they will do the right thing. This will affect how AI tools wil be used in such contexts.
With horror movies, you at least have that layer of knowing it’s not real. Seeing the real horrors of mankind without that to protect you is truly disturbing.
Maybe we’ll finally get a playable version of Kingdom Hearts
Their next game, Chicory, is currently in my backlog and should probably get kicked up to the top.
Wandersong is $7 USD right now and it’s a real gem if you like more casual games. It’s a 2D adventure game where you interact with the world by singing. It’s cozy and heartwarming, and I’d recommend it to anybody who might be into that kind of experience.
Also Prey is the opposite of heartwarming but it’s one of my all time favorite games (easily top 5) and it’s somehow $3 right now.
Same goes for the whole Dishonored series.
FWIW I can’t speak to the pre-2.0 update but I’m having a lot of fun with Cyberpunk 2077. Solid AAA game, and it seems like they hammered out a lot of the performance issues from earlier in its life.
I’m waiting for them to remove Denuvo DRM before I buy. I’d love to play it on PC with higher resolution (and hopefully framerates) but that DRM is a dealbreaker for me, unfortunately.
I’m not a big fan but my SO is really into it. They have the audio/visual presentation down but I feel like there isn’t enough depth to the gameplay to keep my attention. Plus I don’t like microtransaction games; it makes me feel like I’m playing a game that keeps reminding me it’s actually a storefront. All the customization options I want but don’t have keep turning out to be paywalled or require excessive grinding.
Playing multiplayer makes it more enjoyable though. Having a partner who is super into it helps me have fun by proxy.
It is made by the same team!
It is a mobile game. They ported it recently IIRC.
All the hype I’ve heard about the original, I’m excited to try this! I played Sticker Star but none of the other newer games, which I understand isn’t the best representation of the series
Fallout 4
The changes they made to the game mechanics ripped a lot of the roleplaying out of the experience. I kept hoping to find a lot of what I loved about Fallout 3 and New Vegas in it, and never did.
It’s not even necessarily a bad game, but the aspects of the games that I found fun were either heavily reduced or removed completely, leaving behind an open world shooter with a bad story.
If somebody can point me in the direction of a $20 1TB NVME for my Steam Deck and a free transfer tool please hmu
Fallout 3 released two hardware generations ago at around 8GB. Fallout 4 released last gen and sits at around 25GB. One generation later, Starfield is launching at ~140GB - almost 6x the file size of the previous generation.
I can’t speak for everybody, but my PC storage didn’t jump to 6x capacity in that amount of time, and my download speeds didn’t get 6x faster. But I imagine that’s why it’s concerning to some people.
Even just going by console standards, we’re looking at only a jump of 2x capacity between the Xbox One and Xbox Series X - or exactly the same if you have a Series S. It takes up over 20% of the storage Series S in just one game - with a mandatory install, unspecified patch sizes, impending DLC, etc.
Obviously there’s a discussion to be had of WHY the games are increasing exponentially like that, but on the surface that’s likely where the bulk of the frustration comes from.
Even for portability they have the 8bitdo Lite which is smaller than most modern phones. Wider surface area, fits in a small pocket. Works well with a tablet or laptop gaming setup.
This is good if you want even more portability, for a cheap $25 bluetooth controller with pretty great platform support. Some of my friends go to a lot of conventions and I can see them having a couple of these in a small pocket just to have something easy for multiplayer games.
For me, I’d likely use it like they show in one of their promotional images - keyboard shortcuts in art programs, etc.
Their pic of somebody using it for graphic design is something I hadn’t even considered. I’ve seen other artists use JoyCons but these would connect to PC a lot more seamlessly.
I would love something the size of the RG405M but ever so slightly more powerful so that it can play Gamecube without issue. And maybe plastic instead of metal so it’s a bit lighter; I have a metal Anbernic device and it’s a beefy boi.
Genre mismatch might be a factor? Don’t Starve is not an action-roguelite like Binding of Isaac; it’s a survival-crafting game. They are aiming to be vastly different experiences.