So I’m gonna try to start running WDH and I’m confident with chapter 1 Finding Floon. I also think I know how to run the actual Eye Heist situations.
I’m wondering if what I have planned for chapter 2 is too much?
For anyone not familiar, at this point in the module PCs have ownership of a tavern and different factions are supposed to come interact with them to basically draw PCs into the fabric of the city.
The book suggests a few members of different fractions visiting, some quests and a potential rivalry situation.
I’m planning on doing a few faction quests but substituting a few for Heists from “Keys from the Golden Vault” as well as a potential tournament/holiday thing. I think this section could be like 12 sessions. Is that too thick for this module? Does that draw PCs too far from the initial campaign pitch and story?
I dragged it out. It’s good to have periodic reminders about the missing dragons though. I had Renaer hide from treasure hunters at Trollskull.
It also gives them time to build a bond with Trollskull and an NPC who can get cooked in the fireball.
I’m guessing you’ve already seen the Alexandrian Remix.
Yes that remix is what I’m running off of.
This is what I was also thinking so thank you for reaffirming that