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TTRPGs are group games and everyone involved should have fun (both the players and the DM).
Instead of doing a sales pitch, talk sincerely with your players about what you want to do, and try to be receptive of what they expect from next campaign. If you want to run a dungeon crawl that badly, tell them so!
“Since this is a short campaign during the summer hiatus, it’s a great time to try something new instead of the usual open world sandbox. I’ve been itching for a long time to play an old school dungeon crawl and have prepped a short campaign about etc etc…”.
If they really don’t care about that kind of play, then don’t push it. If they are willing to try, then go for it.
I’ll be honest, the playtest was handled so badly and most of the changes were so lazy, that I lost all the interest in getting the new rulebooks. Not that I had any to begin with, after the OGL shitstorm.
I created revised options for the base 5e classes to play with my friends, and I’m having a lot of fun that way. I’ll
piratelegally obtain these new books down the line if it becomes necessary, but me and my friends are accustomed to homebrew everything, so I don’t see that happening anytime soon.