Monks in D&D sure do get a bad rap, but I’m here to talk about why they’re good, or rather, they are fine.Go check out the Petero’s Tome of Adventure! https:…

I love Pointyhat. He avoids so many of the pitfalls of other dnd youtube creators. Not thirsting over fantasy people, not trying to minmax or massage rules. Just good content with fun homebrew for free.

  • TheMinions@lemmy.world
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    1 year ago

    I love monks, I really do. But they are not as strong as other martials.

    They have fun theme, martial artists are always super fun to play. But when the optimized route for good damage on (almost) every single monk is a 1st level dip into fighter for Unarmed Fighting style or a feat at level 1 to pick up Unarmed fighting style? It’s not a well designed class.

    I do think the pre level 10 is where a lot of Monk issues are apparent, as you will just burn through Ki in 1 combat and maybe not rest for 1-3 more encounters (depending on DM).

    On low encounter days a monk can feel really nice. On high encounter days when you’re out of Ki? It’s a bummer to play.

    Punching stuff is always super fun. But if you care about optimal, monk ain’t it.

    • drailin@kbin.socialOP
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      1 year ago

      Totally agree, it was also the message of the video that monk is good in pretty much everything but being optimized! I personally have optimization pretty low on the totem poll of class traits, so I am cool with that.

  • RQG@lemmy.world
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    1 year ago

    As someone who is DMing for an Open Hand Monk as one of two martials and two spell casters I can say monks definitely are really good in specific aspects of combat. But in all other aspets they are very subpar compared to other martials and casters in the party. Whenever mobility is needed for example, this is where they shine. They are also great in breaking concentration with their many attacks.

    So I try to create many encounters to cater to them. If I make a medium sized square room with 2 tough enemies then the monk is just a worse fighter. Run up and hit isn’t what makes them good.

    Instead I make encounters with large arenas, where there are enemies spread out who need to be taken care of. Such as caster who are concentrating on a dangerous spell but who are far away and spread out, maybe even behind cover. Or I have very mobile enemies which are hard to pin down for other melee combatants. Shooting monks with ranged weapons is also fun due to deflect missle. It works and the monk regularly has their moments to shine just like the others.

    But the monk is the only one where I have to put in specific work to play to their strengths. This to me clearly indicates that monks are not as good. They are fun and can be made work though which is great.

  • TheMinions@lemmy.world
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    1 year ago

    I love monks, I really do. But they are not as strong as other martials.

    They have fun theme, martial artists are always super fun to play. But when the optimized route for good damage on (almost) every single monk is a 1st level dip into fighter for Unarmed Fighting style or a feat at level 1 to pick up Unarmed fighting style? It’s not a well designed class.

    I do think the pre level 10 is where a lot of Monk issues are apparent, as you will just burn through Ki in 1 combat and maybe not rest for 1-3 more encounters (depending on DM).

    On low encounter days a monk can feel really nice. On high encounter days when you’re out of Ki? It’s a bummer to play.

    Punching stuff is always super fun. But if you care about optimal, monk ain’t it.