So I’m gonna try to start running WDH and I’m confident with chapter 1 Finding Floon. I also think I know how to run the actual Eye Heist situations.

I’m wondering if what I have planned for chapter 2 is too much?

For anyone not familiar, at this point in the module PCs have ownership of a tavern and different factions are supposed to come interact with them to basically draw PCs into the fabric of the city.

The book suggests a few members of different fractions visiting, some quests and a potential rivalry situation.

I’m planning on doing a few faction quests but substituting a few for Heists from “Keys from the Golden Vault” as well as a potential tournament/holiday thing. I think this section could be like 12 sessions. Is that too thick for this module? Does that draw PCs too far from the initial campaign pitch and story?

  • RQG@lemmy.world
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    1 year ago

    The sandbox part of the book is the most fun part for most groups honestly. It’s probably okay to drag it out a bit. If you feel it goes too long at any time you can simply throw the fireball and be in chapter 3. During before or after the search section of the third chapter you can easily find time to do more faction missions, heists or holidays etc.