Are you guys tired of the “Material You” design? I don’t really like the huge paddings on everything aspect of it. Also a lot of it feels too flat. What do you guys think?

  • Eddie@l.lucitt.com
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    1 year ago

    As a UI/UX designer myself (hobbyist, to be clear), I really like it.

    There seems to be this notion in the homebrew/FOSS/Linux community that “wasted space” is always non-preferable. I can see this being true for some people, but I feel like a lot of people and band wagoning this opinion.

    It’s pretty universally known and accepted in the design community that padding is extremely important when it comes to helping your brain read and separate content. And to be fair, most non-tech people prefer space and padding in their applications to make things easier to understand.

    I can be entirely off base here, but TLDR: I like padding and it’s literally beneficial to helping your brain understand the layout of what you’re looking at better.

    • Cosmic Frog@lemmy.ml
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      1 year ago

      As a UI/UX designer myself (non-hobbyist), there’s UI and there’s UX. What differentiates a good-looking design from a crappy-looking design, most of all, is space (or padding). There are many other factors, of course, contrast being also very important for example, but space is number one. But that doesn’t make a design good, just good-looking, which is a very different thing.

      Adding steps to take a common action (turn off wifi or whatever) because you used to have a certain number of buttons and now you have to hide some to add space… That’s bad design. Good looking, good UI. Shit UX.

      Space should be added when needed. And you need it, when you do, to make thinks clearer. You shouldn’t add space to make it look better if that’s gonna make the experience worse.

      The number one rule of design is that form follows function. You should make things as pretty as possible until you find the wall of functionality, and then you stop. Going from six quick access buttons to four was breaking that wall. You wanna be just on top of the wall. Go to one side, you get a great looking interface people hate to use. Go the other side, you get an interface that’s dense and full of things you want, but looks like a piece of nerd shit.

      I’m also tired of people repeating the same copypasted ideas about any new design system out there (as I’m sure most people are when hearing people talk about their area of expertise), but they are not wrong on that regard when it comes to material you. Shit name by the way.

    • Ɀeus@lemmy.world
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      1 year ago

      personal opinion, i think padding is worse for delineating objects than a bit of colour; or just, like, a line. look at this example - there are four distinct segments on the left, whereas on the right they all merge into one and a half

      padding is really useful, yes, but if you put padding on everything then what’s there to be separated?

      • Virkkunen@kbin.social
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        1 year ago

        The one on the right looks like different buttons and that everything is clickable. A quick glance shows you different elements and you can easily find what you’re looking for. An example of form and function working together.

        The one on the left looks like a text area showing different symbols. A quick glance shows you a blue area and a white area. Seems like you need that extra moment to find what you want because everything looks the same. An example of function over form.

        Cramming a lot of things together isn’t always good (probably it’s just bad in general) because it just makes things confusing and ends up wasting time more than having bigger things but less of them.

        • Ɀeus@lemmy.world
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          11 months ago

          meh, i’d say they’re obviously buttons from context (why would a calculator app just have a bunch of random unclickable symbols?). but assuming they don’t immediately read to you as buttons; md3 calc app only has 8 buttons: AC, (), %, ÷, ×, -, +, & =. the rest is just exactly the same mess of text randomly laid out edit 2023-08-03: i have now looked at this image on a better calibrated monitor. the numbers actually do have background circles (why did no-one pick me up on this). however, this does prove my point about the complete lack of any contrast on anything

          having areas is good as it allows the eye to do a sort of binary search: if i want a scientific function i’ll look in the white on blue, operators in blue on white, numbers in black on white; then search for the exact button i want. without that, everything’s an unorganised mess (for instance why are brackets in the same section as operators?), with some functions hidden in the v button at the top right

          also i’ve just noticed - how do the brackets work in md3? do you have to tap the button once to bring up a menu and then tap the bracket you want? or does it automatically insert one based on whether you’re inside a set? if it’s the latter, how does one do nested brackets?

      • 7945129875@kbin.social
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        1 year ago

        The colors are auto-generated from your phone wallpaper. Maybe choose one that is less homogenous :)

    • rokzoi@lemmy.worldOP
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      1 year ago

      It’s nice to see your perspective on it, you make some great points.

      Its funny how the places that I dislike the most (status bar toggles and recently google search) are used often and thus do not need the benefits of reading and content separation. You already know by heart what it says and where they are.

      Maybe I would like it more if the big padding would only be used in places where I do not interact often with. This would make consistency difficult though.

      • wason@lemmy.world
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        1 year ago

        Good point but just because you know where certain things are on screen, that doesn’t mean everybody knows. So you have to account for that too. Like design considering that that’s the first time someone’s looking at that screen.

    • Dark_Blade@lemmy.world
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      1 year ago

      There’s a fine line between desirable ‘white space’ and too much padding, which Google should probably do a better job at finding.

    • _thisdot@infosec.pub
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      1 year ago

      UI dev here. To add to this, good use of “negative space / white apace” is also beneficial in signalling abundance. The more negative space you can afford to “waste”, the more resources you signal to have.

      Luxury brand ads are good examples. Compare this Citizen Watch ad (https://images.app.goo.gl/mALYonDz6qzKJjuJ6) to this (https://images.app.goo.gl/sTXzyrFXNDUxR8AR9)

      https://boagworld.com/design/why-whitespace-matters/

  • Ɀeus@lemmy.world
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    1 year ago

    yeah, i hated material ew as soon as it was announced. so much padding everywhere, and so little contrast - to paraphrase the incredibles: if everything’s orange, nothing is. i want actionable items to stand out, not be a slightly lighter shade of the same colour

  • T156@lemmy.world
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    1 year ago

    I’m personally not that fond of it, and kind of want it to blow over in favour of a new trend.

    It lacks the charm, and neat little 3D effects that skeumorphism had, but that’s also not helped by it being implemented poorly.

  • ScreaminOctopus@sh.itjust.works
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    1 year ago

    The dynamic colors are a fucking nightmare. No, I don’t want all my ui elements to be the same color as my girlfriend’s skin tone. And the worst is even if I change it, it resets every update. I also don’t like the new quick access controls in the pull down. This is really the first Android update that’s felt like a flat downgrade for me.

  • StoicLime@lemmy.world
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    1 year ago

    I didn’t like it a ton initially, but after seeing the new Sync for Reddit redesign, and seeing how perfectly they’ve implemented it, I love it. Props to the Sync dev, they really got the idea behind Material You. Can’t wait for the alpha of Sync for Lemmy.

  • Deestan@lemmy.world
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    1 year ago

    There will always be a need for a one-size-fits-all design, and I think it works well enough for that.

    But yeah, I wish more apps took the extra step to specialize their layout to fit their own usage. Sometimes you are dealing with a lot of data and it helps to have different borders and less margins.

  • tentphone@lemmy.fmhy.ml
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    1 year ago

    I like it fine, I just wish Google (and Microsoft, Apple, etc) would decide on a consistent UI theme instead of completely changing it every few years. They don’t even have time get all their first party apps up to date with the latest design trend before they move on to a new one, and third party apps are even worse. I have apps on my phone in like 4 different UI styles now.

  • NakamuraEmi_bias@lemmy.world
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    1 year ago

    Design preferences has a tendency to be “cyclical” appearing to be tiresome. That’s fine and an encouraged strength of customisablility.

    The issue is unified design language across android devices. Material You attempts to solve this to limited success. But it’s better than the alternatives I’ve seen in the past.

    The over-padding (especially default widgets) is something I take issue with but it’s a preference and can easily be adjusted.

  • AnalogyAddict@lemmy.world
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    1 year ago

    As a professional UX designer, the padding is the least of the issues.

    I’m hoping I get used to it, but I miss more skeuomorphic design. It’s like a designer wanted to push it to be edgy and forgot about real people using it… which describes the bulk of Apple design, too, for that matter. I think we overshot the balance point.

    Edit: forgot my real point halfway through commenting: I will say even that isn’t the worst of it, though. The dynamic theming is a bit of a branding nightmare.

  • Pixel@pawb.social
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    1 year ago

    I love it and I wish more apps used it, it’s actually a really good design interface and android’s bigger problem is design fracturing than any particular design paradigm being bad. So many iOS apps feel like part of the same platform, and so many reddit apps are still using fucking holo UI