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Joined 1 year ago
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Cake day: June 26th, 2023

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  • Yeah, there are different bluetooth audio profiles, one for high quality audio intended for media consumption, and one for bi-directional audio intended for telephony (and some others, but these are the relevant ones here). The “gotcha” is that in general, any attempt to consume the mic feed from a bluetooth headset will switch it to the telephony mode, so if you have them paired to a PC and an application is listening to the mic for any purpose you get stuck with much lower quality 64kbps PCM audio.



  • I’ve seen initial reports that at least on Steam Deck it’s far less impactful than any other recording solution available so far (decky recorder/obs/whatever). Like you though I’m interested to see a detailed look at how it does on a standard Windows gaming PC though, where you’ve already got well established low impact solutions like Shadowplay or Relive.


  • There are two factors.

    First is simply the convenience of having it all built in to the gaming platform you’re using instead of juggling other software. Plus Steam will host content you want to share for you, which neither AMD nor Nvidia does. Also, neither AMD nor Nvidia’s offering providers a two hour rolling recording that you can just skim through and pick clips from at your leisure.

    Second is the hope for better reliability. Shadowplay/replay/whatever nvidia is calling it now just stops working at random for a lot of people, myself included, with no warning or indication until you hit the “save replay” button and get a popup telling you that its not running. I also wrestled for a while with it recording the wrong screen when I had two monitors, so I’d just get clips of my second monitor desktop with the audio of the game. There are lots of people hoping that Steam will manage better.




  • Take 30 seconds to at least glance at the article the other user posted. It’s not just myself, there are plenty of very interested physicists who also find the unprovability of the one-way speed of light interesting.

    I’m also not sure what your point about orange is supposed to be. Are you suggesting that there is a particular spectra of light that we cannot test?

    My reason for being interested isn’t just that I think it’s “cool”. I think it’s fascinating that a fundamental underpinning of physics has such a gap in its experimental verifiability.










  • Totally agree that a lot of them are poor implementations. Or just have a terrible UX such that it’s almost guaranteed that a layperson is going to set it up badly and have a degraded experience that they’ve convinced themselves is good. Obviously the “correct” thing to do is check every box for “enhancements”, right?

    Gaming peripheral software supplied by the OEM being bad is probably the least surprising thing I’m likely to read all day.

    As for stereo sounding better, I think in the purest sense that’s always going to be true. Any kind of processing is going to alter the audio to some degree away from the original “intent”. A pure triangle wave from a NES isn’t going to be a pure triangle wave after it goes through any HRTF, good, bad, or otherwise. If you want your sound to be clean then yes, avoid extra processing at all costs.


  • First, I apologise for assuming you were uninformed. That’s clearly not the case.

    I agree that if a game has its own headphone surround solution then that’s preferable to anything external to the game. And yes, turning on both just mangles your sound and should not ever be done.

    A theoretical game that doesn’t have its own HRTF doesn’t need to provide full soundscape details for a external virtual surround to work though. It just won’t be as good. If the game can output 7.1 audio but lacks HRTF for headphones the processor can at least use the surround channel positions to inform an HRTF, so that the right rear channel sounds like it’s behind you and to the right, etc. If the game is stereo only, maybe you want your NES emulator audio to sound like it’s coming from the screen in front of you instead of strapped to your head.

    All that aside though, OP also didn’t mention games. Maybe he’s got some DTS7.1 movies he wants to watch, in which case HRTF by channel position is the only option.